Sidequest: 7th Sea Review
If you’re looking for the short version of “Is it any good?”, then I can confirm that yes, it is. Stick around and let me explain why.
If you’re looking for the short version of “Is it any good?”, then I can confirm that yes, it is. Stick around and let me explain why.
I remember the apprehension, the nerves, the excitement. Some people thrive on it, while for others it’s daunting – terrifying even. So here’s my guide about what to expect, what it’s really like, and how to get the most out of it.
Expeditions dons the garb of its predecessor and while it keeps the concept of point-to-point movement, this game throws deck-building into the mix
Molehill Meadows is super cute and a lot of fun. If you like flip-and-write games, you’ll love it. It’s as simple as that.
Wayfarers combines traditional worker-placement, dice-as-workers, and tableau-building and it does it brilliantly. Like, chef’s kiss good.
If you think games like Isle of Cats, A Feast For Odin, or even Barenpark are tricky tile-placement puzzles, then you ain’t seen nothing yet. Horseless Carriage is a harsh, unforgiving mistress.
This isn’t a mini-review of Qawale. It’s a normal review of Qawale Mini, a smaller version of the hit abstract game from Gigamic. That said, it won’t be a long one, as it’s a quick, light abstract game.
Faraway is one of those games that actually deserves the hype, and deserves its recent As d’Or win.
“Why should I choose your game?”
To answer that question you need to give me some clear, concise reasons that make your game stand out from the crowd. So, why should I buy Chroma Arcana?
Call of Kilforth does all of the things I like in a fantasy game while avoiding plenty of pitfalls.