Tagged: Resource Management

luthier box art

Luthier Preview

The blind bidding clack-clack-clack of the worker disc placement adds a rich, bright counterpoint to the by-the-books Euro format of collecting resources to fulfil goals. A toccata to its fugue, if you like.

nucelum box art

Nucleum Review

When you’re constantly being namechecked in the same sentence as BGG’s number one game of all time, you’re doing something right.

voidfall box art

Voidfall Review

There’s a lot of work involved in learning, setting up, and ultimately playing the game, but it’s worth it. Voidfall delivers on its lofty promises and goes beyond them.

sankore box art

Sankoré Review

Sankoré is fantastic, staging a successful coup d’etat against Merv and claiming the crown as my favourite of Fabio’s games. There’s a lot going on though, so be forewarned.

factory 42 box art

Factory 42 Review

Factory 42 takes the standard Euro worker-placement formula of ‘get stuff, make different stuff, get points for the new stuff’ and adds some pretty radical twists.

beyond the sun box art

Beyond The Sun Review

Beyond The Sun is absolutely brilliant. I don’t go around making claims like that without being able to back it up, so let’s get into it.

eleven box art

Eleven Review

Eleven surprised me. Eleven has shown me that it is possible to make a good game based around a sport, as long as it doesn’t try to directly mimic the sport itself.

terracotta army box art

Terracotta Army Review

Terracotta Army is based on the creation of the army of statues for the mausoleum of Qin Shi Shuang, who was the first emperor of China. In the game, the emperor has died, and you play the role of one of his craftspeople.